Back From The Dead

January 30th, 2012

Man, it’s been two and a half months since I posted here? What’s that, twenty years in internet time?

So, I’m still around, still working the freelancing gig, still keeping an eye out for new work (who isn’t?). The last few months have been filled with seasonal holiday shenanigans, training in ZBrush, swearing at Painter, occasionally dealing with a flooding basement, and trying to deal with a backlog of card signing requests. Y’know, the usual.

So, here’s a quick sketch I did one evening after returning from the upstairs room I call my studio to find my wife watching one of her perennial comfort movies, Beetlejuice…

And when I say quick sketch, I really mean quick. This took four minutes.

Beetlejuice 4 minute sketch

Those of you who’ve seen me sketching at shows, are probably not surprised by that. Attendees who want a free sketch get what I call my “thirty second goblin” which is a goblin head-shot that takes 30 seconds when I’m really in the zone, 50 the rest of the time.

Anyway, I decided I needed to do a better bio-exorcist pic, so here’s a color version I whipped up as a warm-up one lunchtime…

Beetlejuice color sketch

Beetlejuice, Beetlejuice, Beetlejuice! Wait, damn, does that mean I should have done a third sketch? Hmm…

Phoning It In

November 18th, 2011

I have a longer post about GP San Diego that I’m working on, but in the meantime I thought I’d share with you the two cases I designed for mine and my wife’s phones –

iPhone Case Designs

The images aren’t stickers they’re actually imbedded into the cases and are nice and solid. We got these done at Uncommon and they did a great job.

The one on the left is based off the designs I did for my wife’s site, Gothic Charm School. The one on the right is a tweaked version of my Skirk Marauder image. No, I can’t make the Skirk one available for purchase as it’s copyrighted to WotC, but one for my personal use is just fine.

So, would you be interested in a phone case with some of my fantasy art? I certainly think it’s a cool new way for people to enjoy my art. Let me know.

Event Alert: Grand Prix San Diego

November 4th, 2011

I’ll be attending GP: San Diego next week! You can expect to find me there prepared for all manner of signing and sketches.

My hours (approximately) –
Friday Nov 11th 12:00 – 2:00, 3:00 – 6:00
Saturday Nov 12th 11:00 – 1:30, 2:30 – 6:00
Sunday Nov 13th 11:00 – 1:30, 2:30 – 5:00

Hopefully, I’ll see you there.

Doom… Doom… Doom on You

October 31st, 2011

It’s Halloween, so time for a couple of suitably unpleasant pictures that – bonus! – you’ve probably never seen before.

These images were both called ‘Doom’ and were destined for promo chips for the short lived game Clout which unfortunately folded before enough people could realize the game was so much more than Pogs and that even though some manual dexterity was required, the tactical aspects of the game were surprisingly meaty.

First of all, the one that really speaks to my claustrophobia. This has the unofficial title of ‘Crushing Doom’…

Crushing Doom.

Brr. Still makes me wince.

This next one might as well just have the unofficial title of “Ouch!”

Burning Doom.

Or maybe “That’ll Leave a Mark”.

I find that damage that cuts along lines you don’t expect are always more unpleasant to our jaded slasher-movie-going tastes. That’s why rather than a clean separation of the head the energy slices through the back of the skull, and more importantly along the length of the jaw.

This second piece was also my chance to use acrylic washes working wet on wet to create the energy blast. The green paint was applied first, then washed away and re-applied, rinse, repeat, until the color’s density was sufficient and nicely saturated but the edges were still soft. After leaving it overnight to ensure the green was fully dry the purple was added in washes to maintain the soft blurred edges that sell the gaseous quality of the effect. Perhaps it’s a dragon’s breath weapon?

Working to get a good transition between such opposing colors as green and purple is always tricky because if the purple bleeds too far into the green, no matter what you do it’ll leave a trace and dull the green. I was mostly lucky and it looks like the only issue I had was in the lower right corner.

That’s it for now. Hopefully I haven’t ruined your appetite for all that leftover Halloween candy.

A Toast…

October 27th, 2011

… to the second year of the blog – which is finally underway, hey, it was a big deadline! – and to doors which, well you know how it goes; one closes and another one opens.

Or, should you prefer, there’s this toast…

Orcish Settlers.

Orcish Settlers (from 1997′s Weatherlight) was one of those brain-fart ideas for a picture.

Back in ’96 I was leading the team in charge of card-naming and flavortext and I was solely responsible for all the cards’ art descriptions. When this card lost its working title and became ‘Orcish Settlers’ this image jumped fully realized into my brain and I asked if I could be assigned the piece.

Obviously, it’s the goblinoid version of American Gothic by Grant Wood. The orcs’ clothing mirror the original’s and were significantly pushing the envelope on how anachronistic the piece could be within the world of Magic the Gathering. The house was a bigger problem as it would tear that same envelope into confetti.

So, I burnt the house down. And it gave a nice fiery background for a red mana card which was an added bonus. And the card’s power ended up destroying lands, so double bonus!

That just left me with explaining why the house was ablaze. One burnt piece of toast and a guilty look later and I had my punchline.

Still amazed I got away with it, though.

One Year Old Today!

October 7th, 2011

Presuming the internet hasn’t crashed under the weight of people trying to order the new iPhone, I thought I’d just mention this blog turns one year old today.

Blimey.

Nope, no idea where the time went. Admittedly, 2011 has been a hellish year for us and many of our friends. Hopefully 2012 will treat everyone better (well, except the bankers) and hopefully we manage to get to 2013 without the world going and doing something stupid, like ending.

Looking back on the blog;

Well, the website didn’t get much done to it. Unsurprisingly, the blog effectively is the website and may be for some time to come. I should probably get a redirect set up.

I never got a chance to work on that Baron Sengir repaint. It kind of fell at the first hurdle as it was meant to just be an overpaint of an unused calendar piece but it didn’t take long to see the compositional problems in the image. That left me with only one option which was to start a completely new image. Hopefully I’ll get to try that soon but paying work still has to get first priority.

Speaking of which, I’ve managed to dig up enough time to clear through 90% of my card signing backlog. Hopefully everything will mail out this weekend.

I’m still thinking about doing a limited edition painting via Kickstarter. Finding time to actually do a cost-analysis on it is proving to be the major hurdle currently.

I finally completed the pdf list of all my Magic art that’s for sale. You can find my contact info on the right sidebar if you’d like a copy.

Looking ahead;

There’s a couple of Warcraft pieces to share. I eventually need to complete the big Yawgmoth Demon WIP multi-part article. I also have an armload of other goblin images most of you have probably never seen.

But until then… Booyah! Skirk Marauder sketch!

Skirk Marauder Sketch

The Skirk Marauder is still one of my favorite goblin paintings due to the sheer malicious glee and hint of sadism in his eye!

And with that, on to year two…

3D Goblin – Stage 3

October 5th, 2011

I had to put the goblin sculpture aside a few weeks ago due to a new project making my schedule a little fuller than I’d originally planned. This is how far I got after a grand total of approximately eight hours work…

Goblin Sculpture Stage 3

We’re at stage 3. The significant geometry of the goblin’s head and shoulders has been done. Here’s a laundry list of the changes:

  • The brows got a little more furrowed.The nose got longer and the nostrils deeper. The flared outer parts of the nostrils got tidied up and better integrated with the face.
  • The lips and jaw had the planar brush lightly applied to them. For the lips this had the effect of creating a stronger edge to the lip line, better delineating the change from lips to surrounding flesh. For the jaw, this was a subtler change, removing a little of the curvature in the flesh, unifying the angles and giving the suggestion of bone along the jaw line.This is particularly noticeable in the middle image above.
  • The ears received a few tweaks in front and a significant amount of trimming in the back. At a certain angle (one I commonly use in goblin paintings) the upper rear of the ears had proven to be too chunky. By creating gentle slopes from the top and bottom rear of the ears that thickened toward the center I created the slimmer profile of ears I was used to but with a solid connection to the head that made it believable that the giant ears could be supported on the head rather than tear off under their own weight (ouch)!
  • The skin around the eyes was changed to compliment the alterations around the nostrils and bridge of the nose.
  • The skin of the cheeks that is forced upward due to the goblin’s smile was better blended with the upper lip. The previous version was a little too pronounced making the cheeks feel more like a significant protrusion than just cheeks pushed up and out in a smile.
  • The mouth was hollowed out more in preparation for the addition of teeth, gums and tongue. That’ll be stage four!

Yeah, even though at first glance the changes may appear to be minimal, there’s actually a lot of tweaks going on.

And there’s at least one more detail pass to do before moving on to a texture pass. Just look at this close-up to see that I’m still working on a relatively low resolution sculpt. The polygons are easy to spot.

Goblin Sculpture Close-Up

Finally, here’s a color test I tried out. This is just a proof of concept; a rough pass to see how a colored version might look. The eyes are especially bad at the moment as I’ve yet to learn how to use more than one material in a sculpt. The eyes obviously need to be more reflective as they’re currently quite dead which makes them bloody creepy, but not in a good way!

Goblin Sculpture Color Test

Kiki Jiki – Upwardly Mobile

October 3rd, 2011

Kiki Jiki, Mirror Breaker (from Champions of Kamigawa) was originally assigned to me as ‘Goblin Illusionist’.

The card seemed a little out of the ordinary given that the art description asked for a capable magic-wielding goblin, as opposed to the multitude of goblins that use magic with the surgical precision of a trebuchet and usually end up getting nailed by their own devices.

The art description called for the goblin to summon a powerful illusory creature to fight at his side. Not wanting to overplay my hand, I chose one of the Kamigawa setting’s ogres which looked like real brutes (that’s a compliment) in the style guide, but fell short of being a genuinely big league monster.

Here’s the initial sketch, featuring Kiki leaping into action and commanding his creature to attack some off-screen enemy. The ogre is outlined in flame which was also a request of the art description, presumably as a hallmark of Kiki Jiki’s magic. However, it’s equally likely that someone was just uptight about the idea of red magic creating illusions and this effect was the compromise.

Kiki Jiki, First Sketch

The feedback on the sketch was somewhat unexpected. They liked the goblin (or Akki as they were known in Kamigawa) but wanted the illusory creature to be bigger. Much bigger. Like a dragon. And when pressed, exactly like a dragon actually.

Clearly, this goblin had just received a promotion.

It’s not every day that the desired change to a Magic card amounts to “MOAR DRAGON”. Given the goblin’s unusual arcane prowess I’d already come to suspect that this card was a Rare, but after the requested revision, I was certain of it. Indeed, it might even be a power card. Yes, even if the art director doesn’t fill you in on the rarity, sometimes the way the art description is written or what elements are included can give you a pretty strong guess at the rarity of your card assignment.

Magic can be pretty tight-lipped about rarity these days. Sure, those rarities can change during the set’s development cycle but an initial idea of the rarity actually helps me make design decisions. But more about that in a later article…

Here’s an overlay, with a faint outline of Kiki which I built the dragon around.

Kiki Jiki, Now with Dragon!

This revision proved to be really beneficial for the image. The looped form of the dragon creates a nice sweep that leads your eye from the vicinity of Kiki Jiki’s trailing feet to the tip of the finger of his pointing hand. This helps with that sensation of movement through the piece and just makes the whole composition stronger. The ogre, whose form necessitated him being placed more to the side of Kiki, would have resulted in a much weaker image.

So, here’s the final painting of one of the most famous goblin cards I’ve done. It’s kind of ironic that the Akki were about the least goblin-like rendition of the goblin creature type in the history of Magic.

Kiki Jiki, Mirror Breaker Final Art

Also, Akki were devilishly difficult to get right as the contours of their head and shoulders were hard to keep track of. They would have benefited from a 3D rendition themselves.

In a way that happened, as Kiki Jiki (plus dragon) was made into a statue that was released around 2005. That makes Kiki one of three of my pieces that have been made into sculptures. The other two were Baron Sengir – an unpainted statue about seven inches high manufactured for the Japanese market around 1995 – and the Demon Token – which was made into an itty-bitty sculpt on top of a life counter.

Still, there’s a certain ‘traditional’ green-skin gobbo digital sculpture that I’m itching to show you more of in the very near future.

Later!

Horror in the Big City

September 29th, 2011

Occasionally I create a piece for Magic that practically vanishes.

Sometimes the piece is put into the graveyard. This is a repository for art that no longer has a home due to its card either radically changing – and requiring new art – or the card being scrapped entirely. I have one piece that may never see the light of day as it was a very setting-specific creature for Kamigawa and Magic may never return to Kamigawa as it wasn’t a popular block.

The other occasion when a Magic piece doesn’t reach its broadest audience is when it’s an image for a token, especially when it’s a token made solely for the digital version of the game.

This entry is about the latter.

I was assigned the horror token card for the Ravnica set. The card that actually generated the horror tokens was painted by someone else and it didn’t actually show any horrors so I was free to design my own creature. The art description amounted to not much more than “It’s a horror and it lives in Ravnica”.

So given that, I went for a disturbing, distorted creature, y’know, like you do. I wanted to creep myself out if I could.

Horror token sketch.

And I painted it in an unsettling mix of reds and purples that while suggestive of those few minutes right after sunset actually have more in common with the colors of raw meat.

Horror token final painting.

Now with 80% more tendrils!

The creature flying overhead is a callback to the card that generated the horror tokens in-game.

And, yes, I sleep just fine at night, thanks.

So, Where Have I Been?

September 23rd, 2011

Another drought of posts invariably means I’ve gotten busy with work. But hey, work = paying bills = well, you get the picture.

I’ve had only a little time to try out more sculpting with ZBrush. The goblin head got a little more detailed and I’ll share that with you soon.

Some people have asked if I’ve considered using 3D printing to make the goblin head a physical reality. You bet I have! But I’m not going to jump into that until I feel I know what the hell I’m doing so that when I make the sculpture available, it’s worth people’s pennies.

Chances are that when it comes time to make the sculpture, I’ll use Kickstarter to produce it. Seems like the best way to reach people worldwide and ensure the production run isn’t horribly over or under stocked.

Here’s a link to someone who’s managed to really capture people’s attention on Kickstarter with a 3D printed sculpture. It’s a beautifully ornate skull. He started with the hopes of raising $500 and he presently stands at just shy of $34,000 with 30 days left to run!

Just look at the static image for his video, that’s just damn cool and sells the piece before he’s even said a word. Besides the beautiful design, I think the subject matter appeals to a wide audience and that’s fueling this amazingly successful endeavor. I don’t think a fantasy based sculpt could hope to come close to that kind of total.

Though I’d be happy to be proven wrong.

Switching gears, but still sticking with Kickstarter, my wife Jillian, better known as the Lady of the Manners from Gothic Charm School is helping out on an indie coming-of-age goth movie called ‘My Summer as a Goth’ and they’re also raising money on Kickstarter to help with initial costs. One of the donation rewards is a part in the movie! Anyway, check it out here.

With that, it’s back to the current assignments. Eventually I’ll be able to share them with you but for now I’ll leave you with these tidbits about this mystery commission;
It’s for a company I’ve never worked with before.
They’re a HUGE company.
The stuff I’m drawing for them is probably one of the last things you’d ever imagine me doing.

…Aaaaaaaand that’s all my NDA will allow at the moment. Okay, back to work!