Still Dabbling in the World of 3D Goblins

While 99% of the stuff I’m working on at the moment is either not ‘ready for primetime’ or secreted away under an NDA, I continue to dink around with ZBrush, trying to add 3D modelling to my skill set.

You might ask “Why”? Well, having a broader skill base never hurts. Also, sculpting is fascinating to me as I’ve limited myself to 2D works up until now.

And that’s the primary reason for tackling a goblin head; I’ve drawn goblins in Magic for 15 or more years and while I think I’ve got a pretty good handle on how a Venters-style goblin looks (presumably better than anyone else!), it’s fascinating to test the nebulous 3D object I hold in my mind against the hard reality of a 3D sculpture.

It’s been especially interesting seeing how the over-sized nostrils interact with the giant nose and the minimal upper lip. And the ears continue to be a warzone of polygon brutalization to achieve some of the shapes found in the soft tissue.

Goblin Sculpture Stage 2

Anyway, this is not quite the goblin head you saw last time. I encountered some issues that couldn’t be fixed without generating bad polygon distortion so I took it back to the initial Zsphere sculpt and rebuilt. At this point, the sculpture is significantly more developed than the last one you saw, with more shaping and detail. Also, eyes and eyelids have been added and the mouth has been opened a little further to allow for an upcoming display of some damn-ugly teeth.

Prepare your scrolling finger… NOW!

Goblin Sculpture Stage 2

Oh, the other reason for all of this… ZBrush is a blast.

~ by Pete Venters on September 6, 2011.

One Response to “Still Dabbling in the World of 3D Goblins”

  1. Wow Pete, that is looking really good! Keep it up, I would love to see it finished.

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