Mar 162012
 

As I mentioned yesterday, sometimes a piece of artwork I’m really proud of is lost to obscurity due to being attached to a common card. It doesn’t even have to be a junk common. Sometimes just being a regular common is enough for the artwork to fall off most players’ radars.

One such piece is Lys Alana Huntmaster from the Lorwyn set. Apparently this card was well received among players sporting elf decks of the time but the art never drew any significant interest.

The artists aren’t told the rarity of the cards they’re assigned anymore, but oftentimes – and with a little experience born of writing every Magic card art description for three years – I can make a pretty good guess. Why is this important? Well, if common cards are the red-headed stepchildren of CCGs, then it makes sense to focus your best efforts on the rare cards as that’s the art players will remember.

With that in mind, I try to make the art that’s destined for a rarer card more esoteric, more gnarly, more detailed or just plain more weird. I think if you’ve got two goblin cards and one’s a common and one’s a rare, regardless of the art description, the common goblin shouldn’t be too far from the average goblin depicted in the style guide, while the rare goblin should be a character, a paragon, an eccentric or a movie star, something that stands out from the herd.

Here’s the art description for the assignment:

Lys-Alana Huntcaller
Color: Green Creature
Location: Lys Alana, a large elvish ‘city’ in the Gilt-Leaf Wood. The Gilt-Leaf Wood is the forest considered most beautiful by the elves. The trees have a sap that elegantly coats the spaces between the bark, and when the sun hits it just right, it seems to be golden and shimmers as if gilded.
Action: Show an elvish noble who’s the city’s ‘master of the hunt.’ He has two striped dogs with him like the one in the styleguide. He’s blowing a ceremonial horn to call other elves to the hunt.
Focus: the elvish huntmaster
Mood: aristocratic, shrewd, elegant

So he’s an elf noble who holds a position of some seniority within this large elvish city? Totally sounds like at least uncommon material to me. If the art description had suggested he was any more important, I would have chosen rare. With that in mind, I start designing an elf who’s very upright and composed, one who has that quiet confidence that assurance of command can bring.

Here’s my first few attempts at the elf’s head;

Huntmaster Head Sketches

At first I was thinking of having the Huntmaster looking off into the distance, overseeing whatever task he was set to, but I soon came around to the idea of him making eye-contact with the viewer to drive home the confidence I wanted to convey. If I remember correctly, the Lorwyn elves weren’t the friendliest bunch which is why #2 is sporting a faint cruel smirk. #3 amps that up a bit to outright distaste. You may have noticed I’ve ejected the idea of him actually blowing the horn. Why? Well, the focus & mood entries in the art description are about how imposing this elf is, not about the activity of blowing a horn. You try to look elegant blowing hard on a wind instrument!

I’d nailed down the figure’s stance earlier and now came time to dress the elf. Lorwyn was a world of eternal midsummer so clothing tended to be sparse or open and airy.

Below is an initial sketch, followed by a figure sketch done digitally that would allow me to apply a variety of separate layers of outfits; the modern-day equivalent of a paper doll.

Figure round 1

Wow, those elves were thin. Next are a couple of stabs at the outfit. The second option seemed promising so I made several more iterations of the clothed figure…

Figure round 2

Looking back at these sketches now, I see that with the final version I pruned the design, removing some visual clutter – such as the knife wrapped around the leg – to aid legibility at final card size. For much the same reason, some of the other details became larger, such as the leaf drapery (shown in black) hanging off the cloak as it crosses his upper torso.

Here’s a closer look at the final drawing of the Huntmaster:

Final Figure

As you can see, his clothing is covered in stylized leaf and vine designs, with the ocasional bladed quality to their shape. Leaves are woven into his hair and form a faux beard too (that was a concept from the style guide I really liked) and even the pommel of his sword is shaped into a leaf design. Twigs are bound into the buttons of his gloves as a small show of ostentation rather than anything symbolic, or so my memory tells me. Finally, the horn is given exaggerated organic curves and bears a passing resemblance to a wyrm.

I’m not sure why I straightened the angle of his head. Perhaps I thought the tilt seemed a little coy and I wanted a more defiant look. Some decisions are pretty subjective and any other day I might have decided differently.

Next time, we’ll get into the actual painting of the gilded forest, and you can see just how easy it is to lose your mind with digital stippling.

Lots of dots

To be continued…

Oct 272011
 

… to the second year of the blog – which is finally underway, hey, it was a big deadline! – and to doors which, well you know how it goes; one closes and another one opens.

Or, should you prefer, there’s this toast…

Orcish Settlers.

Orcish Settlers (from 1997′s Weatherlight) was one of those brain-fart ideas for a picture.

Back in ’96 I was leading the team in charge of card-naming and flavortext and I was solely responsible for all the cards’ art descriptions. When this card lost its working title and became ‘Orcish Settlers’ this image jumped fully realized into my brain and I asked if I could be assigned the piece.

Obviously, it’s the goblinoid version of American Gothic by Grant Wood. The orcs’ clothing mirror the original’s and were significantly pushing the envelope on how anachronistic the piece could be within the world of Magic the Gathering. The house was a bigger problem as it would tear that same envelope into confetti.

So, I burnt the house down. And it gave a nice fiery background for a red mana card which was an added bonus. And the card’s power ended up destroying lands, so double bonus!

That just left me with explaining why the house was ablaze. One burnt piece of toast and a guilty look later and I had my punchline.

Still amazed I got away with it, though.

Oct 032011
 

Kiki Jiki, Mirror Breaker (from Champions of Kamigawa) was originally assigned to me as ‘Goblin Illusionist’.

The card seemed a little out of the ordinary given that the art description asked for a capable magic-wielding goblin, as opposed to the multitude of goblins that use magic with the surgical precision of a trebuchet and usually end up getting nailed by their own devices.

The art description called for the goblin to summon a powerful illusory creature to fight at his side. Not wanting to overplay my hand, I chose one of the Kamigawa setting’s ogres which looked like real brutes (that’s a compliment) in the style guide, but fell short of being a genuinely big league monster.

Here’s the initial sketch, featuring Kiki leaping into action and commanding his creature to attack some off-screen enemy. The ogre is outlined in flame which was also a request of the art description, presumably as a hallmark of Kiki Jiki’s magic. However, it’s equally likely that someone was just uptight about the idea of red magic creating illusions and this effect was the compromise.

Kiki Jiki, First Sketch

The feedback on the sketch was somewhat unexpected. They liked the goblin (or Akki as they were known in Kamigawa) but wanted the illusory creature to be bigger. Much bigger. Like a dragon. And when pressed, exactly like a dragon actually.

Clearly, this goblin had just received a promotion.

It’s not every day that the desired change to a Magic card amounts to “MOAR DRAGON”. Given the goblin’s unusual arcane prowess I’d already come to suspect that this card was a Rare, but after the requested revision, I was certain of it. Indeed, it might even be a power card. Yes, even if the art director doesn’t fill you in on the rarity, sometimes the way the art description is written or what elements are included can give you a pretty strong guess at the rarity of your card assignment.

Magic can be pretty tight-lipped about rarity these days. Sure, those rarities can change during the set’s development cycle but an initial idea of the rarity actually helps me make design decisions. But more about that in a later article…

Here’s an overlay, with a faint outline of Kiki which I built the dragon around.

Kiki Jiki, Now with Dragon!

This revision proved to be really beneficial for the image. The looped form of the dragon creates a nice sweep that leads your eye from the vicinity of Kiki Jiki’s trailing feet to the tip of the finger of his pointing hand. This helps with that sensation of movement through the piece and just makes the whole composition stronger. The ogre, whose form necessitated him being placed more to the side of Kiki, would have resulted in a much weaker image.

So, here’s the final painting of one of the most famous goblin cards I’ve done. It’s kind of ironic that the Akki were about the least goblin-like rendition of the goblin creature type in the history of Magic.

Kiki Jiki, Mirror Breaker Final Art

Also, Akki were devilishly difficult to get right as the contours of their head and shoulders were hard to keep track of. They would have benefited from a 3D rendition themselves.

In a way that happened, as Kiki Jiki (plus dragon) was made into a statue that was released around 2005. That makes Kiki one of three of my pieces that have been made into sculptures. The other two were Baron Sengir – an unpainted statue about seven inches high manufactured for the Japanese market around 1995 – and the Demon Token – which was made into an itty-bitty sculpt on top of a life counter.

Still, there’s a certain ‘traditional’ green-skin gobbo digital sculpture that I’m itching to show you more of in the very near future.

Later!

Sep 292011
 

Occasionally I create a piece for Magic that practically vanishes.

Sometimes the piece is put into the graveyard. This is a repository for art that no longer has a home due to its card either radically changing – and requiring new art – or the card being scrapped entirely. I have one piece that may never see the light of day as it was a very setting-specific creature for Kamigawa and Magic may never return to Kamigawa as it wasn’t a popular block.

The other occasion when a Magic piece doesn’t reach its broadest audience is when it’s an image for a token, especially when it’s a token made solely for the digital version of the game.

This entry is about the latter.

I was assigned the horror token card for the Ravnica set. The card that actually generated the horror tokens was painted by someone else and it didn’t actually show any horrors so I was free to design my own creature. The art description amounted to not much more than “It’s a horror and it lives in Ravnica”.

So given that, I went for a disturbing, distorted creature, y’know, like you do. I wanted to creep myself out if I could.

Horror token sketch.

And I painted it in an unsettling mix of reds and purples that while suggestive of those few minutes right after sunset actually have more in common with the colors of raw meat.

Horror token final painting.

Now with 80% more tendrils!

The creature flying overhead is a callback to the card that generated the horror tokens in-game.

And, yes, I sleep just fine at night, thanks.

Jun 242011
 

Today I have a really weird piece for the comic book fans among you. But first a little backstory;

From 1985 to 1997 London was home to the United Kingdom Comic Art Convention. The UK didn’t have many comic cons and this one, while far smaller than many American shows, was eagerly anticipated every year by UK comic fans as an unprecedented opportunity to talk to the major comic companies and to rub shoulders with British and American creators, though in the case of the creators, you usually had to track them down in the on-site bar. No, really.

These were amazing cons. I got to meet Alan Moore, Steve Bissette and John Totleben during the height of their work on Swamp Thing and was at the talk where Moore first revealed his idea for a little upcoming comic called Watchmen. I got to chat to Brian Bolland, whose linework I’d long worshiped on such strips as Judge Dredd. Anyway, I could goob for days but let’s get to the point of this tale…

Like most comic cons, there was an accompanying con-booklet bursting with new images from fresh and established talent. One year I decided to give it a try because I’d gotten a mad idea that didn’t want to shut up and leave my brain.

Tidbit #1; By now you’ve probably heard of Neil Gaiman. At that time, he was mostly known for his comic book Sandman which features Dream, the personification and master of dreams and his six siblings collectively known as The Endless. The most popular and enduring of these personifications is Death, who appears as a cute gothy girl with an unusually sunny disposition given her rather harsh vocation.

Tidbit #2; 2000AD has been the most popular comic in the UK for decades. And no character is more popular than Judge Dredd, the toughest cop in the harsh Mega-City of the future. From a rich rogues gallery that’s been developed over 34 years, no enemy deserves the rank of nemesis more than Judge Death, a member of the Dark Judges, a dark mirror to Dredd from a dimension where it was decreed that all crime was committed by the living and so their perverse logic made life a crime.

See where I’m going with this?
Stare into the face of…

May 252011
 

…This time it’s personal!

Like most anyone with an internet presence I will occasionally search my own name to see what comes up. Tucked in between the pages (and pages!) of card lists there’s the occasional mention in a forum (and it’s 50/50 on whether the mention is complimentary) and once in a blue moon I find something really surprising.

This would be one of those latter occasions because I found a picture I know is my handiwork, but have no recollection of ever painting. The shock was sufficient that when I first saw it my immediate reaction was “WTF?” rather than “oh hey, haven’t seen that in forever”.

Madness!

That’s the Lhurgoyf, carrying a Rocket Launcher (from Antiquities) which seems to be powered by the Souls of the Damned (Ice Age) while rampaging across a fields of skulls from Spoils of War (also Ice Age). There also appears to be a Nevinyrral’s Disk in the background, and ole Lhurgy is wearing armor, but I have no idea which card that’s referencing. Maybe WTF was the correct response after all.

Yeah, I got nothing. I suspect the image was painted for a Duelist article and I guess it was painted during a VERY busy time which is why I don’t remember it. Possibly as long ago as 1995.

Gotta tell you it’s a weird feeling being (re)introduced to one of your own paintings.

I wonder where the original painting is? If it’s in my studio, it’s really well hidden.

Feb 032011
 

So, which version of the Lhurgoyf was I happier with; Ice Age or 8th? Well, Ice Age gets the nostalgia vote but 8th is a better painting – as I’d hope given that over half a decade separates them – but unfortunately some of that didn’t translated as well to final print size as I would have liked. If I’m looking at the two originals then I prefer the newest. If I’m looking at the printed versions then I like them equally; this probably means I didn’t take reduction into account enough when doing the new piece. Also the new piece was painted about twice the size of the old version so these things can be more difficult to get right the greater the reduction to final print size.

Maybe with more time I’d have given the new Lhurgoyf a little bolder texture, hard to say. The only unfortunate thing about the actual printed card is that it dropped out a few of the mid tones (a printing issue I would spot again throughout Mirrodin and especially on Tanglewalker). The printing made the image more heavily contrasted which has the benefit of increasing the dynamism but at the expense of the subtler qualities that make the creature’s skin look more realistic.
So what would I do now?

Jan 112011
 

The current sketch’s readability issue was really just related to where the head was, so I moved the head up to the upper left of the image. This kept the center of the figure uncluttered, gave the head a prominent location in the image and filled a growing area of dead space in the upper left of the picture. Win/Win! It fixed a whole host of issues and as a bonus, also gave the Lhurgoyf a more defiant, aggressive look. Probably a good thing as WotC wanted an image that exemplified the power of a pumped-up Lhurgoyf.
The final sketch awaits.

Jan 062011
 

The rejection of the first sketch came as a blow, especially given how long I’d spent trying to nail down a composition I was happy with.

The people responsible for signing off on Magic art (chiefly the art director and at least one member of story and R&D) felt that the Lhurgoyf was too thin and lacked the power that was associated with this fearsome creature. I pointed out that the new Lhurgoyf was actually a little more muscular than his predecessor, but this fell on deaf ears. They wanted me to make him bigger and tougher. I had to scrap the foreshortening notion as that was going to be counterproductive to making the figure look larger.
Okay, so what the hell do I do now?